﻿using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

namespace Ayatta.Contract.Domain
{
    /// <summary>
    /// 充值分类
    /// </summary>
    public enum RechargeCategory : byte
    {
        /// <summary>
        /// 账户充值
        /// </summary>
        Money = 0,
        /// <summary>
        /// 拍币充值
        /// </summary>
        Coin = 1,
        /// <summary>
        /// 游戏充值
        /// </summary>
        Game = 2
    }
    /// <summary>
    /// 充值子分类
    /// </summary>
    public enum RechargeSubCategory : byte
    {
        /// <summary>
        /// 直充 账户充值礼包 竞购充值礼包 游戏充值礼包
        /// </summary>
        Direct = 0,
        /// <summary>
        /// 账户兑换 Money To Coin
        /// </summary>
        MoneyExchange = 1,
        /// <summary>
        /// 竞购/补差订单兑换 Order To Coin
        /// </summary>
        OrderExchange = 2
    }

    public enum RecharegStatus : byte
    {
        /// <summary>
        /// 成功
        /// </summary>
        Success = 0,
        /// <summary>
        /// 未支付
        /// </summary>
        Unpaid = 1,
        /// <summary>
        /// 失败
        /// </summary>
        Failure = 2
    }

}
